There are only so many things you can do while running, after all. Why can real spaces in the real world be so satisfying just to sit in, day after day, but games have to drag you all over the place to keep your interest up? Why can’t change come to you? In our own world, growth and change are slow processes, but games like Proteus experiment with accelerated time to make their worlds bloom with (procedurally generated!) activity. Can we make games that revolve around small spaces and small activities beyond the oddly captivating genre of bumbling-fool (QWOP, GIRP) and first-person-bumbling-fool (Surgeon Simulator, Archery Maybe)?
(via Stop dwelling on graphics and embrace procedural generation – GeneratedGame)




